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Kingdom Hearts Re: Coded - Review

always compliment to the new releases of Kingdom Hearts, are for the console that are about the same things: 1. Its incredible graphics, 2. His ingenious systems to improve your character, and 3. Because of its history.

Kingdom Hearts Re: Coded, the next installment of this saga for the Nintendo DS shines again in the first two points, unfortunately the story is not strong on this occasion, and is replaced by a very good gameplay, interesting and varied . More below. Graphics


is impossible to compare the processing power of the DS and PSP, so forget that even mentions it. What I can say though is that I thought I might improve the graphics of Kingdom Hearts 358 / 2 Days, 2009. And they did. They raised the bar even more for subjects who want to make a game that looks good on NDS.

The character models do not look as pixelated as in the aforementioned game, and special effects and camera angles for certain special moves look great.

scenarios, although KH1 recycled look the same, except lower quality textures but that does not lose the small screen quality. The bosses and enemies models also look good and play much better than the graphics of 358 / 2 Days. Anyway, this is a fetsin KH Birth by Sleep visual as it was, but if it's really better than the DS in the short life left to the DS. Oh yeah, and the FMV are few and are concentrated more in conversations in action, so do not look much. Sound


The music unfortunately is derived from the other KH. So far I finished the main story did not hear any new song, which is desepcionante. As for voice acting, as I said, the game has around 10 scenes in FMV acted in length from 1 to 4 minutes, and is good as always, they are the same voices to which we are accustomed.

Wait Control
battle hard to control. On this occasion the precise jumps are very important, much more than in any previous KH. Unfortunately jumps and precise movements have always been a problem in this saga, where control of the character tends to side more chaotic. Hard falls and jumps, moving platforms and many enemies await you in the game. It is so frustrating, time consuming but if a slight error.

The camera as always is another damn problem. At the beginning it is very uncomfortable, but I promise you will get used to using the R button whenever you turn to another direction only to set the camera against Sora. It is a movement that should be basic in the exploration along the entire game. As I said, it is difficult at first, but you get used ... this justifies not a bad camera, of course.

The rest is typical: you attack with your keyblade with the A, broken deck command prompt (like BBS) with the L, and select command with the X. Jump with B, in the air if you press B again travel a short distance at a good speed, and if you push and glide haras to reach distant platforms. As for the command deck and the possibility of always being able to attack with A, I must say it was a brilliant change and I add very easily to adapt to the gameplay.


Gameplay This is what stands out in KH Re: Coded. Basically you start as in the first KH. Destiy Islands, a big storm hits the island, and acquired the power of Sora's Heartless keyblade that threaten to destroy this digital world (more about that later). Vagas Blox destroying the world, digital corruption blocks until you find the source of the corruption with a special radar, and finally destroy it.

Among the sources of corruption will face specific challenges, such as eliminating a certain number of Hartless, or avoid taking damage a number of times, or destroying a certain number of Blox ... This means a betting system of points, SP (Points System). If you meet the challenge set will award you points if not, you'll lose, and end of each system (source of corruption) you can redeem for special rewards, such as chips for growth, accessories, and commands.

Each world has its own challenge, and are designed to be completely different from each other. While Traverse Town is a place based on the action, Wonder Land is a place-based puzzles, and Olympus Coliseum is a world with RPG battles in shifts. It's fun and there are few worlds Hart (Hollow Bastion, I'm looking at you).

As to the mode of growth of Sora in the game, think about the mixing of the system of panels of 358 / 2 Days and the Sphere Grid from Final Fantasy X. Sora starts with a matrix which embeds "Chips for growth," you get corruption systems, enemies, and other blox. The chips have different properties, say, Strength +1, that when put in the matrix increase your physical strength at one point. There defense, attack, HP, to increase power and other elements.

Regadas in the matrix are boxes that connect to the network chip. When you touch a chip with new skills enabled them to Sora. Salto Alto, Combo Plus, Glide, etc. to increase your chances of survival and your power in combat.

The system allows you to unlock "Cheats" which are devices that allow you to change the game a pleasure for your benefit. We have difficulty modifier, it has 4 difficulties. This does not have much use, but to get a couple of trophies, but other prizes like modifier, which increases the strength of the enemy, but also increases the chances that these awards throw exponentially.

Besides, according to new worlds enter the matrix becomes larger and you'll find other processors, that by joining with other chips by doubling the effectiveness of such chips. The system is deep, and lets you change chips at will, but not remove them, which invites experimentation, and makes you more control than ever before about the customization of your character.

Your keyblades, you get to spend worlds, defeating special enemies, or find them at level up Blox as you defeat enemies. The more level the better fighter will be Sora. Really, now, to overcome anger enemies filling a small bar next to the face of Sora. This bar to level from 1 to 4 (depending on the total level of your keyblade) momentary unlocking skills, and Experience plus Attach fire (to give ownership of your weapon fire), Shell, Protect, etc. This means a tree diagram that allows you to mediate a touch on the touch screen, determine the skills that Sora will get at that time.

In carrying maximum level your bar will allow you to perform a special move, similar to Locks Shot Birth by Sleep. Depending on which team will have you pressing different buttons in succession, control addresses, etc, to stop a devastating attack on all enemies that are in the field. This movement can be changed when you get more, and there are plenty for all tastes.
The variety of KH Re: Coded letter is stronger at the end of the day, and what you talk is just the surface. Just for that reason I would recommend the purchase, but if you care about history, you might want to keep reading. History


The end of travel Sora had arrived. The, Riku and Kairi were finally back on Destiny Islands. Meanwhile, in the castle Disney, Jiminy Cricket was reviewing the 2 day left of the two trips Sora and co. The first recounted the story of the first trip, where they arrested the darkness to cover all the worlds and steal hearts. The second on the return journey these hearts to their original owners.

But one of those books, the first, completely erase, but one line: "Thank Namine" (If you played Chain of memories know what I'm talking about.) But while it was checked that there was a line but in the end, who wrote the: "Their Will Be mended hurting When you return to end it." Alarmed

goes to King Mickey, who decides the best way to know who wrote that message and meaning, was scanning the newspaper, and review creating a data Sora who are asleep in the daily. Sora doing so agrees to help Mickey and discover that the worlds of newspapers are full of Blox, corruption that threatens to erase the worlds of the newspaper. So once again, with digital keyblade in hand, Sora must find the source of corruption, destroy it and find the meaning of the strange message. Except

ending, which details a scene at the end of KH2, the plot brings nothing new, and returns to depend on sugar friendly dialogues to get interesting. Ah, yes, I suppose the secret scene you get to unlock 20 trophies (which are like achievements) has a certain weight, because it explains practically be treated Kingdom Hearts 3D.



Conclusion
Kingdom Hearts Re: Coded is a festival of gameplay. Do not get bored of killing heartless with his good play and Leveling system, but if you're a veteran of the series like me, you're probably already tired of rescanning Olympus, or Wonderland, or Hollow Bastion, or more sickly, Agrabah ... If we introduce new worlds BBS why not take the risk with this release? The game is short, does nothing except for a clarification of the plot, and indeed the script annoying. Enough of extensions, I want the next real Kh and Square Enix!

Kingdom Hearts Re: Coded 7 / 10
+ Customization the end
+ Good graphics + Al
least now you know what the letter said ...
boring -Guion-Musica
reused
-Environments recicladisimos

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