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Secret of Mana - Review

Secret of Mana is for some a classic of the era of 16 bits. Show off gameplay for 3 people so I think at the time a game like no other. Today, nearly 20 years after the creation of the game I have much to say about the title, not very good.

But like all old games are re-released years later, the verdict depends heavily on your overall experience with the game, and both have knowledge about how certain style games have evolved over time. My specialty in this case are the RPG and since I've been very close to the way they evolve, SoM does not have me very happy.

Graphics
This is a weak point for the game today. SoM is currently available in two ways: On virtual console for a price of 800 wiipoints (8 dollars), or Apple appstore, where the game is compatible with iphone ipad, at a cost of 90 pesos mexcanos. I decided to play on iPhone that I prefer my RPGs lately notebooks.

One would think that the graphics would be altered so they will enjoy the game more. In the case Virtual Console you know that never happens. In the case of the iPhone, were added reflections of sun and clouds in the water and puddles and high-resolution images of the characters in the menus. Wait

them only slightly retouched sprites, the same effects Piranhas 20 years ago, and hopes that your weapons on the map do not change but the best. It's sad really, because the sense of personalization disappears quickly when you realize you made an effort not to please the players a little more demanding. It cost them to make the armor (there are about 10 types throughout the game) actually saw on the map ... or weapons, which are an important element of battle system (obviously) always look the same.

There is much difference between keeping the traditional and laziness, and in this case is 100% slack!

Sound
I can not say that the enjoyment of music. A variety of online albums with the music of the game, official and unofficial, and all very good. What is the pretext for SE to improve or the least bit the soundtrack? The number of beeps and boops on the soundtrack is annoying, but I must admit that some songs (the bosses and the final fight) stand out from the rest of the tracks. Seeing him

a positive side, the songs are quiet, and as there is music change music battle map you have all the time in the world to hear issues, I'm sure in 1990 were very good. And I'm not saying that the OST is bad, just that laziness for not wanting to improve it to lose many points.


Gameplay This is where the game shines for 20 years. It is an action-RPG turns, a strange hybrid that has managed to keep the fun factor despite the passage of time and this is something that should be recognized. The way to fight is free, walk through the world and face enemies in your path, which can attack with the action button, which will make your character you control at that time (3 possible) draw his gun.

By attacking a percentage meter will appear under your character's face (at the bottom of the screen, where it appears the HP of your monkey too), and task brings them quickly. You can attack while filling, but the damage will be minor. If you expect to reach 100% damage will be normal again. Besides that, you can call a menu of actions in a ring, with which you can use items (immediate use as long as you're not being attacked) or magic (offensive, defensive and healing).

The magic is governed by MP, and the exhaust and you can not use them. The spells are obtained in the course of history. Find ghosts who will join you, and your two minor characters (a girl and a sprite) gave 3 magic to everyone. The girl is based on defensive and healing spells, and the sprite is offensive magic used exclusively. Obviously they are important in the game and not get very far without them.

The magic level up as you use them more. The spirits gain levels by the magic associated with them ever more powerful. In the final levels is important to have at least a couple of ghosts at the highest level to ensure an easy victory. Fortunately the system level up your magic is not broken, making it very natural. Play normally and eventually you'll be almost the maximum required level with the spirits and the other at a level not so contemptible.

is worth mentioning that the magic you get a small window of invincibility, both for the wearer, as for the individual, so While measuring your time to prevent attacks that could put you in check by invoking these spells (at least for me, in the last battle that saved me.)

weapons on the other side are the most important of the game. You start with a sword, but eventually you will get more types, to boomerangs, spears, bows, whips and stuff. Some of these weapons use in the field to advance, as the sword that cuts weeds, or the ax to cut stones and logs, or the whip to help you reach distant places to use as a rope.

Weapons can be modified, this means leaving orbs are in the heads or chests. The orbs along with a modest amount of money can be changed to bring them to the Watts blacksmith. Increase its power. That's not all, as your characters increase the skill to handle weapons, which also increases your hit% (possibility of a strike at an enemy attack) and the full power of attack. It is also very natural, and looks up normally at the highest level your weapons without enemies grind.

The gameplay is so well balanced that you'll rarely feel overwhelmed by the amount of enemies. If you have a slight problem, I can not let go without criticism. The inventory system is very limited. It lets you load only 4 items of each type, and that in the last dungeon is unforgivable. But as I said, the game ends that way, so it is not an impediment to finish the story. In

Finally, the gameplay remains fun after year. There is a hack and slash RPG, not a tactical RPG. Rather would class as an end in the light Zelda adventure, and with more focus to the fight.

History
The Tree of Mana is the force that cares for the planet. His energy lives in all living beings the same, animals, people, plants. But the power of Mana is weakening and the rule is trying to get their hands on the strength of Mana, to start a new reign of terror.

You're a boy from the small village of Potos. A day out with some boys from the village to a nearby waterfall, and accidentally falling from a considerable height. Upon awakening a strange voice called your name. Near you is a sword stuck in a rock. Take it and go back to the village. When do the monsters have invaded, and even with your help and the sword you manage to drive them away, you are expelled from the village by removing the Mana Sword of the rock, and in doing so condemn Potos.

precencia A soldier tells you all go to the Water Temple. When you get a woman who lives there tells you that the seals of the Mana tree seeds are breaking, and according to legend, you, the Mana Knight must travel to all places where the seeds are Mana and protect the seals at all costs order not to let the Mana Fortress is reused, and with that, the world falls into ruin. Sounds

Interestingly, I know, but the story is very poorly told. I understand that 20 years ago, and no fix or the graphics or the music is one thing, but DO NOT FIX THE SCRIPT, that if it is unforgivable. Something as simple as improving the lines of the characters to add meaning to what is happening should not be difficult, and most importantly, must be done to make your game does not feel like the dubbing of a preschooler. Just so, Mana happened to be a disaster talking about history and what a shame, because the plot twists and revelations end (besides the last fight) are very good, and because of that waste. Conclusion


I can say many things about Secret Of Mana, almost all bad, but let me state again, is not the game itself is bad, but Square Enix laziness that you're getting into the product, give the impression that they are not even trying. I've seen scripts for other native iPhone games are better (Zenonia 2) and popular phrases used geeks like LOL, LMAO, PWND and others, music updated and more detailed animations, so why not Mana? For this and more, I can not recommend the payment of 8-9 dollars, but I understand it was a great game 20 years ago, nor why.

Secret of Mana: 6 / 10
+ Good fighting system
+ Good Leveling system of magic and weapons + Get
Money is easy
+ iphone The autosave is useful when you're getting calls
"It's the same game 20 years ago
limited stock-system-Guion
desepcionante

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