Tuesday, March 8, 2011

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REVIEW Dragon Quest VI: Realms of Revelation - REVIEW

Finally Zenithia the trilogy is complete in America with a bit delayed output of this title, marking the first time that Enix (well, Square Enix) released the game in English. Dragon Quest VI is a strange beast. To this point and all the fans are familiar with the graphic style, skills and some typical scenarios of the trilogy. So, Dragon Quest VI offers enough differences to ensure a purchase? Let's see.


Graphics Not much to say. The graphics are exactly the same as in DQIV and V. The spells are the same, the animations look the same, the scenarios are equal. It is basically a copy - paste from the other two games. Added a few new animations for certain specific skills of this game, and some real-time videos pretty nice, but nothing to impress.

only thing that differentiates this game from its predecessors is the list of monsters that battle, which always has variations between the DQ, but after all have a lot in common. And if I must say, the enemies of the Dragon Quest will make me the least inspired of the trilogy.

From then on were all graphically is equal to others, and as I always say, take it as you like, as well as laziness of Square Enix, or actually the animations are great and look much on the small screens of the DS.

Sound
again Koichi Sugiyama was in charge of the remastering of the OST, so expect above-average music. The truth each passing DQ A big start to notice similarities with their music, and I will make less original. Sure, if you enjoyed your first Dragon Quest much sound, that tries to imitate an orchestra in your DS. Battle themes exciting and ominous for the boss encounters are good, but if they have time playing music DQ castles and villages will make you think you've been there before.


Gameplay The gameplay of a DQ is well known to stay attached to an old-school model very specific. There should not describe it but here I go: basically you travel the world moves into a story of good versus evil, discovering the mysteries of your characters and global history. You move from town to town, solving problems, saving money to upgrade your weapons and armor, enter cells and repeat until you can advance to the next town where help more people.

The battles are random in the map or in dungeons ranging from the simple to the intricate. Upon entering the battle will have 4 characters in action while in traditional turn-based fights. Character faster acting first, and the joke, as in any RPG is to kill enemies without getting run out to you first. Collect experience points as you level, your characters get stronger and learn new spells and abilities. The money collected after each battle will be to buy new items, weapons and armor that will inevitably need to not die as often in the game.

The "newness" of DQ6 (the first probe of Ps1 DQ7) is the class system. Approaching some point in the history of the game you will have access to Alltrade Abbey, which will allow you to change your characters class. You will be free to choose from 9 (or 10) classes at the beginning, with the possibility of mastering certain combinations to be open more classes. Depending on the class that you assign a character enhancements or punishment will be receiving their stats, such as a Warrior win more HP and defense, but lose MP and Wisdom.

Every certain number of battles your vocation will go up a level, and will learn a new skill. By mastering the vocation (8 levels in slowly varying according to class) will earn a bonus (x% HP for example) that will remain with your character if you change your vocation. Some even have bonus vocations interesting and Sage (mastered Priest and Mage) that cuts the number of MPs who need to make magic.

see, the class system is intersante, and is more addictive than Dragon Quest 9. Of course, it also forces you to always remove monsters stronger than you, because only those battles count toward your vocation level rise. For some vocations My only complaint is that taking too long to master, and you must get the Hero class with all your characters if you want to end the challenges optional title.

If I could compare the system with another system vocations in particular, would be subject to the system of FFVII, because the skills you get with a vocation to stay with your character forever though change (Kafrizzle while you're a warrior, or Multiheal when you're a Gladiator!), but it makes your characters equal in terms of skills, differing only by their states (Carver will always be the strongest physically, for example).

Added some additional challenges there, as Slide Slime, where games using the stylus with a small slime to land on a target on a slippery table ... I found no sense, but neither probe both. Dream Sharing lets players connect with other Dragon Quest VI in real life, but only when the game is in sleep mode, and then at least in Mexico running into another player of Dragon Quest is very difficult.

to finish we can also recruit monsters to Dragon Quest V, but is very limited because you can only recruit slimes (but are nice) and an extra monster. I appreciate that to recruit not depend on the probability as in CVD (which lasts 20 hours fighting Liquid Metal Slimes, and the fans know how hard it is to recruit one) and now only have to talk to them after completing certain requerimento. Subtracted joke, but can also change their vocations and make them as personalized as you wish. History

Dragon Quest VI
starts in a mysterious way, you and two other people in a forest in the middle of the night. Prepare for a battle it seems. Undo their camp and are approaching a cliff, where one of your companions, a blonde haired girl playing an ocarina and a dragon appears out of nowhere, to drive you and them an ominous castle on a mountain.

already in the castle, proceed with caution until you reach the throne room, where a monstrous figure appears before them and knocked with powerful magic, before disposal at 3. And there

wake of the terrible nightmare, in your comfortable bed in a little town called Weaver's Peak, where your sister comes to you to help you wake up. Does not let you rest more, because today is the big day of the festival which takes place every year for the spirit of the mountains protect the people one more year. The village elder asks you to be you who get off to a village close to pick up a wreath that is made for the ceremony.

you do, and get the people the artist's daughter makes crowns tells you his father has not returned in days, so go out to look like social work. What is your surprise when you give to a cliff that seems to be bottomless, holding the ultimate power you have left to avoid falling. You go on, you give the hand and saved, but one wrong move makes you fall through the hole.

Falling without injury, you advance to a nearby town, where nobody can see, or hear you, but that the animals in town. In the end, by means of a water well, you get back to "your world." You get the crown of the person you saved, and bring it to Weaver's Peak in time for the celebration. But in the midst of it the body of your sister is possessed by a benevolent spirit manifested to all present, and where it asks you to leave the village and travel the world, as there is an evil that is being precencia becoming stronger and threatens to destroy the world and more ... ghost world. What dangers

find the hero and the world is ghost? is the same place in which fell hours earlier? that difference is that the real world? is real, it's fantasy and a dream? who are the subject of your dream and I mean? And who is the subject that threatens to destroy the world?

global history I found a bit typical. It's basically good versus evil, as is customary in Dragon Quest. His strong side on this occasion are the mini stories that take place in each new town, and the relationship of the ghost world and the real world keeps things interesting throughout the game, but personally the script is well below Dragon Quest VII (my favorite) and Dragon Quest V (fan favorite).

If you add that to the class system makes all your characters are so similar as you want, it lets you experiment with different characters, and does not delve into its history, with only the characters that you clicked, and either by design or by their favorite weapon. That's a pretty bad point in history, because no the other characters makes you care ... at least I always had to Milly, Carver and Nevan for convenience. Conclusion


Dragon Quest VI trilogy ends with Zenithia a good time just before you feel too old. If you have many new things, but the graphics engine, music and game system that inevitably makes you say "again?" already felt from Dragon Quest V. Vocations system keeps it cool but not as addictive, and the additional challenges become frustrating. Recommended only for fans of Dragon Quest, for both first-time in the series as RPGs were found in a very difficult game, and an average story and gameplay. So if it is good to finally have all the DQ officially in America.

Dragon Quest VI - Realms of Revelation: 7 / 10
+ World nice, comprehensive and credible
+ vocations system lets you do whatever you want
"I hate the damn casino
Characters practically identical -
-The difficulty is too high in parts

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